| | | 1 | | using System; |
| | | 2 | | using System.Collections.Generic; |
| | | 3 | | using System.Text; |
| | | 4 | | |
| | | 5 | | namespace MUNity.Schema.Simulation |
| | | 6 | | { |
| | | 7 | | /// <summary> |
| | | 8 | | /// The Auth Schema sent by the API when given a token. |
| | | 9 | | /// </summary> |
| | | 10 | | public class SimulationAuthDto |
| | | 11 | | { |
| | | 12 | | /// <summary> |
| | | 13 | | /// The internal user id used to identify the user inside the simulation. |
| | | 14 | | /// </summary> |
| | 0 | 15 | | public int SimulationUserId { get; set; } |
| | | 16 | | |
| | | 17 | | /// <summary> |
| | | 18 | | /// Can the user create a new role. This is mostly used by now to identify if the user is an administrator. |
| | | 19 | | /// </summary> |
| | 0 | 20 | | public bool CanCreateRole { get; set; } |
| | | 21 | | |
| | | 22 | | /// <summary> |
| | | 23 | | /// Can the user select a role on his/her own. |
| | | 24 | | /// </summary> |
| | 0 | 25 | | public bool CanSelectRole { get; set; } |
| | | 26 | | |
| | | 27 | | /// <summary> |
| | | 28 | | /// Can the user edit the resolution that is linked to this simulation. |
| | | 29 | | /// </summary> |
| | 0 | 30 | | public bool CanEditResolution { get; set; } |
| | | 31 | | |
| | | 32 | | /// <summary> |
| | | 33 | | /// Can the user edit the list of speakers that is linked to this simulation. |
| | | 34 | | /// </summary> |
| | 0 | 35 | | public bool CanEditListOfSpeakers { get; set; } |
| | | 36 | | } |
| | | 37 | | } |